Fabricio Rezende
Fabricio Rezende
3d Modeling & Texture artist
Vancouver, Canada

Summary

Fabricio Rezende

Email: fabrix4fabrix@gmail.com

Phone: +1 (778) 952 9817

Skype: fabrix__fabrix

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Bio:

I am Fabricio Rezende, a versatile 3D Generalist and Character Artist with a passion for creating captivating digital art. Currently, I am a Supervisor at the Think Tank Training Centre while also freelancing for renowned studios like Platige Image and Artifizzfilms. With expertise in character design, digi-doubles, and creature modeling, I bring creativity and technical proficiency to every project.

Experience:

Supervisor - Think Tank Training Centre
Mentoring and guiding students in honing their 3D skills and projects.

Freelance 3D Artist - Platige Image & Artifizzfilms
Collaborating with leading studios on diverse projects, contributing my skills in character modeling and texturing.

Senior 3D Artist - Relic Entertainment (Game Company of Heroes 3)
Specialized in character design, digi-doubles, and creature modeling for the acclaimed game franchise.

Modeler and Texture Artist - Method Studios (Electronic Arts: UFC 3 and FIFA Heads)
Created lifelike character models and textures for popular sports titles.

3D Generalist - Goldtooth, Zoic Studios, Gritly Art Dev
Provided versatile support across various projects, including modeling, texturing, and rendering.

Concept Designer and 3D Modeler - Filmgate (Wildling)
Contributed concept designs and 3D models to the film "Wildling."

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Skills

Concept ArtDigital PaintingIllustrationLook DevelopmentRendering3D ModelingCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingTexturingPaintingDrawing

Software proficiency

3ds Max
3ds Max
Ornatrix
Ornatrix
Maya
Maya
Cinema 4D
Cinema 4D
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
UVLayout
UVLayout
Substance 3D Painter
Substance 3D Painter
Mari
Mari
V-Ray
V-Ray
After Effects
After Effects
Nuke
Nuke
Premiere
Premiere

Reel

Experience

  • Associate Character Artist at Electronic Arts
    Burnaby, Canada
    April 2017 - September 2017

    Associate Character Artist

    Electronic Arts - Burnaby, BC

    I had the opportunity to work with the main characters sculpting the bodies and the faces and work with

    secondary characters as well with his textures, hair cards, and the wardrobe assets.

    I always am very interested in learning and understanding the workflow of the Company that I work for because

    I believe that this is the best way to work as a team in a productive way.

  • Wildling at Filmgate
    Gothemburgo, Sweden
    October 2016 - November 2016

    I worked with as a concept art and 3d modeler freelance of parts of the creature to show the model in the pose to Director while the rest of the team was working finishing the Look develop of the fur and hair in the same asset.