Up-res Character for Cinematic (Call of Duty: Black Ops 6 - Zombies Terminus Cinematic Trailer)
I worked on this project colaborating with a mult-talented team of Platige o the cinematic version of this main character Maya
close up on the character I have worked on
in this shot is possible to see the clothes I worked on
the full outfit of Maya's character is possible to see in this shot
after scale up the model to match the model of production( real scale)I created in maya a scale node to go and back in for from Marvelows design to Z brush
low res version gae read
alwys keep the concept from the Game on my pure ref to keep the same standard of similarities already provided by the client
close up of the concept
art I received on production
first phase in marvelous creating the first 3 pieces