Up-res Character for Cinematic (Call of Duty: Black Ops 6 - Zombies Terminus Cinematic Trailer)

I worked on this  project colaborating with a mult-talented team of Platige   o the  cinematic  version of this main character  Maya

I worked on this project colaborating with a mult-talented team of Platige o the cinematic version of this main character Maya

close up on the  character I have  worked on

close up on the character I have worked on

in this shot is possible to see the clothes I worked on

in this shot is possible to see the clothes I worked on

the full outfit of Maya's character  is possible to see in this shot

the full outfit of Maya's character is possible to see in this shot

after scale up the model to match the model of production( real scale)I created in maya a scale node  to  go and back in for from Marvelows design to Z brush

after scale up the model to match the model of production( real scale)I created in maya a scale node to go and back in for from Marvelows design to Z brush

low  res  version gae  read

low res version gae read

alwys keep the  concept from the  Game on my pure ref to keep the  same  standard of similarities  already provided by the  client

alwys keep the concept from the Game on my pure ref to keep the same standard of similarities already provided by the client

 close up of the  concept
art I received on production

close up of the concept
art I received on production

first phase in marvelous creating the first 3  pieces

first phase in marvelous creating the first 3 pieces

creating the jacket

creating the jacket

WIP

WIP

WIP

WIP

WIP

WIP

wip pants

wip pants

wip pants  t-shirt

wip pants t-shirt