Work In progress- self portrait Unreal 5 using meta-humans

the beard  process of  break down

the beard process of break down

applying  some  displacement and  the  lookdev

applying some displacement and the lookdev

setting up the  eyes

setting up the eyes

skin shader test with jsut  displacement and color

skin shader test with jsut displacement and color

aplying displacemnt

aplying displacemnt

wraping xyz geometry  with metahuman geometry to transfer  textures

wraping xyz geometry with metahuman geometry to transfer textures

z  brush  sculpting  process

z brush sculpting process

vface maps

vface maps

wrap 3d done

wrap 3d done

iris

iris

sclera

sclera

caruncula

caruncula

scan

scan