MetaHuman Character — Work in Progress .Unreal5.7.1

integration with unreal, hair template . work in progress of real time render Look development

the model with hair and textures and shader from the library of Metahuman,not integrated yet with vface textures

bot integrated with the original grooming

the beard process of break down

applying some displacement and the lookdev_first pass
without coor correction

skin shader test with jsut displacement and color

wraping xyz geometry with metahuman geometry to transfer textures

z brush sculpting process